Nothing here is accidental.

Signal accepted

0x3A / 0x9F
TRACE:ACTIVE

$torm

The system remembered first.

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Product Designer
× Software Engineer

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Dystopian Horror
Writer

Online
DESCEND
[

The first rule was simple: observe without interference.

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ARCHIVE

Selected works.
Each designed to observe.

000

Bleenk

Active System2026In progress

Ongoing system with real constraints. Built to sustain attention without exploiting it.

More

Constraint-driven system design with measurable tradeoffs.

Quiet UI states that reduce cognitive load.

Operational insights surfaced without aggressive prompts.

System DesignOperational UXConstraint-Led
000B

Nakupenda

Design Exploration2026In progress

An exploration of emotional presence in digital interaction. Focused on calm, intimacy, and restraint rather than engagement metrics.

More

Conceptual system framing, not a shipped product.

Typography-led hierarchy with ambient rhythm.

Interaction tuned for restraint over response.

Emotional UITypography-LedMood ThemingNarrative Interaction
Design process (Behance / Figma)Notes (future)
001

Vesper Protocol

Design System2025

Modular interface architecture for surveillance platforms. Typography as control mechanism.

More

Tokenized layout and motion primitives.

High-contrast data states for long-duration use.

Guardrails for behavioral manipulation avoidance.

Interface DesignMotion SystemDark Patterns
002

The Listening

Product Engineering2024

Real-time audio processing infrastructure. Built for continuous monitoring, optimized for silence detection.

More

Low-latency streaming pipeline.

Silence-first heuristics to reduce noise.

Edge-safe performance budget.

ReactWebAudio APINode.js
003

Signal/Noise

Experimental Interface2024

Data visualization for pattern recognition. Transforms chaos into legible threat.

More

Procedural topology for shifting datasets.

Sparse annotation system for cognitive focus.

Motion tuned to prevent fatigue.

Three.jsWebGLGenerative Systems
004

Sleep Registry

Full Stack Application2023

Dream logging system with temporal analysis. Memory as evidence. Rest as vulnerability.

More

Encrypted journaling and temporal tagging.

Ambient recall prompts without pressure.

Exportable timelines for pattern review.

Next.jsPostgreSQLEncryption
[

Art as evidence. Memory as archive.

]
[

Systems remember what you forget.

]

DESIGN SYSTEMS

Interfaces as instruments.
Each pixel calculated. Each flow mapped.

01 / Interface Design

Surveillance Dashboard

2025

Real-time monitoring interface with predictive threat visualization

FigmaPrincipleAfter Effects
1
02 / Design System

Neural Pattern Library

2024

Comprehensive component library for biometric authentication platforms

FigmaStorybookTypeScript
2
03 / Data Visualization

Sleep Analysis Protocol

2024

Dream state mapping with temporal pattern recognition

D3.jsObservablePython
3
[

Sleep was rehearsal. Morning was performance.

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METHODS

Principles are constraints.
Systems remember what you forget.

01

Typography Systems

  • Hierarchical tension through scale contrast
  • Variable fonts for atmospheric weight shifts
  • Monospace as data, serif as confession
02

Motion Principles

  • Slow easing functions (0.4s–2s minimum)
  • Scroll-driven parallax layering
  • Asymmetric timing for discomfort
03

Layout Logic

  • Broken grids with intentional misalignment
  • Whitespace as pressure and silence
  • Vertical rhythm that refuses comfort
04

Engineering Patterns

  • React Server Components for static isolation
  • Optimistic UI with deliberate delay
  • Edge rendering for geographic control
[

Every signal carries weight. Every transmission leaves a mark.

]

IDENTITY

Storm

I design interfaces that observe. I engineer systems that remember. I write stories about the space between control and collapse.

My work exists at the intersection of product design, software engineering, and speculative fiction. Each discipline informs the others. Design teaches me about constraints. Code teaches me about systems. Writing teaches me about what we fear when we build.

I have built surveillance dashboards, real-time monitoring tools, and decision-making platforms for organizations that prefer not to be named. I have designed typography systems that make data feel inevitable. I have written about worlds where sleep is regulated and dreams are evidence.

The work is not about horror. It is about clarity. The system was always watching. I just make it legible.

Product DesignerSoftware EngineerDystopian Horror WriterSystems ThinkerInterface Architect
LocationUndisclosed
AvailabilitySelective
StatusObserving
[

Signatures leave traces. This one breathes.

]

Signature

The Emote

Alive / Calm / Eerie

A translucent presence that breathes and listens. It does not imitate a jellyfish — it borrows the sensation of life suspended in silence.

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Shader-first form, no rigs or keyframes

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Fresnel glow and internal depth for soft translucency

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Responds to focus without breaking its calm